Posts Tagged reach


The Halo Games May be Done, but its Universe Continues to Expand

Wednesday, April 13, 2011 No Comments

Microsoft and 343 Industries announced today that the Halo universe’s further expansion will continue outside of the video game franchise over the next few months. Beginning this Friday, April 15th, Halo Waypoint will get a performance update, making things quicker to browse through. Once the update is made, your Halo: Reach service record, with detailed […]


Halo: Reach Defiant Map Pack Now Available

Tuesday, March 15, 2011 1 Comment

Bungie and Microsoft Game Studios announced the released of the Defiant Map Pack for Halo: Reach today. The second multiplayer map pack available for the game, the Defiant Map Pack features three new locations – Condemned, Highlands and Unearthed – for a variety of game types and new Achievements worth a total of 150 Gamerscore. […]

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Category: DLC, News, Xbox 360


Bungie Announces New Halo: Reach Multiplayer Map Pack Coming in March

Monday, February 14, 2011 2 Comments

Bungie Studios announced today that a new multiplayer map pack will be launching for Halo: Reach next month. Developed in partnership with Certain Affinity, the Defiant Map Pack will introduce three new multiplayer arenas – Condemned, Highlands and Unearthed –  into the game, taking players from a giant orbital station to a civilian mining site […]


LEGO Stop Motion CoD: Black Ops Spoof a Poignant Analysis on Shooter Multiplayer

Tuesday, December 14, 2010 No Comments

Yesterday, thanks to a tweet from @WindowsGamer, I got to see a particularly cool YouTube video by a user called Keshen8. The video is stop motion animated spoof of the multiplayer in Call of Duty: Black Ops featuring LEGO characters (one of many LEGO-based spoofs Keshen8 has posted), and I would definitely use the word […]


Bungie Releases Noble Map Pack for Halo: Reach

Tuesday, November 30, 2010 No Comments

Bungie Studios and Microsoft Game Studios announced the release of the Noble Map Pack for Halo: Reach today. The multiplayer map pack is the first downloadable content pack for Halo: Reach, and it features three new environments for players to go crazy killing each other, capturing flags and just make a general explosive mess of […]


Halo: Reach

Wednesday, October 20, 2010 2 Comments

Joe Tung wasn’t kidding when he told me Halo: Reach is Bungie’s most ambitious project to date. The game is positively packed! From its deep, though sadly short, campaign to its full-featured and continually expanding multiplayer modes, and Forge, it’s an action-packed festival of carnage. Being a prequel, there were a number of constraints Bungie […]


Bungie Launches Halo: Reach Forgetacular Map Creation Contest

Friday, October 15, 2010 No Comments

There was a little part of yesterday’s Halo: Reach news that was surprisingly absent from Microsoft’s announcement about the game’s first map pack coming soon. Along with the news, Bungie made an accompanying announcement of its own, launching the Halo: Reach Forgetacular contest. The contest asks creative Reach fans to put their cartography skills to […]


Microsoft Announces First Map Pack for Halo: Reach

Thursday, October 14, 2010 1 Comment

Microsoft announced the name, features and release date of the first map pack for Halo: Reach today. Noble Map Pack will be releasing not only for download on the Xbox Live Marketplace, but at retail locations worldwide as well on November 30th. It will introduce three new environments – Tempest, Anchor 9 and Breakpoint – […]


Looking Back on Summer 2010: Best Game

Thursday, September 23, 2010 No Comments

In honour of the first day of fall, I’ve decided to examine the standouts from this past summer. Admittedly, this decision was not easy – I spent a lot of my time playing new games this summer, and there were certainly many that didn’t quite make the grade. However, as always, there were a couple […]


HDTVs Move Too Quickly

Wednesday, September 22, 2010 4 Comments

In this week’s video, L.E. and Nathan are actually back in studio! Wow. It’s been a while. Oh, right! We’re discussing high definition televisions and the strange problem that makes them show video at a faster rate than they should, or, as Nathan puts it, makes them look like studio films are home movies. Click the link to watch!

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