| Friday, January 25, 2013
- Sony Computer Entertainment Japan Studio
- Sony Computer Entertainment
- Playstation Vita
- Third-Person Adventure, Action
A story about a physically self-conscious teenage girl and her magical, gravity-shifting cat, working to reunite the pieces of a broken town and, maybe, uncover said girl’s past, Gravity Rush may not come across as a hit title, but its gameplay and non-teenage self-talk storyline make it so. For one thing, shifting gravity as a means of conveyance is creative and downright fun. Additionally, its motion comic-styled story portions and overall animated design give the game a feeling of straddling the line between playing a game and reading manga. This also comes into play with its extensive use of the various control functions of the Playstation Vita, in which you swipe between story panels, and use the touch screen and motion sensing in place of buttons or triggers which are part of home console controllers.
Now, while I would certainly suggest playing Gravity Rush or even making it part of your Vita game collection, I need to point out how much of a damper the aforementioned self-consciousness of Kat, the protagonist, put on my enjoyment of the game. Her continuous switching between caring about whether or not people think she’s cute and remembering the task ahead was rather off-putting.