| Thursday, August 23, 2012
There really isn’t anything all that new about New Super Mario Bros. 2. The only fresh concept in the game is the supercharged coin collecting. There are coins everywhere, and golden flower caps that give Mario the Midas touch, and gold rings which just turn enemies into walking coin machines. Needless to say, the amount of lives you have by the end of the game is laughably copious.
But as cool as it is to accumulate a butt ton (which is an actual unit of measurement) of lives, it also detracts from the possible challenge the game might’ve offered, which, to be honest, was very mild to begin with. And making a game less difficult than easy is not very promising.
Side-scrolling Mario games are always a good time, and I did enjoy playing this one, but when the game is almost impossible to differentiate from its predecessors, and has a difficulty level that an infant goldfish could master, it’s really tricky for me to recommend it. If you have the first New Super Mario Bros., then feel free to skip this one, if you don’t, I suggest waiting for this to drop in price before purchasing it.