| Thursday, April 19, 2012
- Monolith Software
The first thing I noticed about Xenoblade Chronicles was how subpar the graphics were. And with its vast landscapes, mechanical creatures and all the rest in between, this game had so much potential to look incredibly breathtaking. But it didn’t! And sure, the fact that it’s on the Wii is primarily to blame, but I think that even though the system is graphically challenged, it could’ve looked better than it did.
Furthermore, the action wasn’t very, well, action packed. Being an RPG with real-time battle sequences, I thought I’d get to do some button mashing, maybe unleash some combination attacks, who knows! Instead, all I did was lock onto enemies and press A. Sure, I was able to select through various special attacks, but I didn’t have to press anything further and my character would swing his sword every few seconds. Woohoo? Not so much!
However, I will say that even with all of this, I could see why people might get sucked into the game. It’s massive, with lots to do and explore. If you can look past the poor graphics and you enjoy games with battle systems akin to this, you may very well have a blast.