» Previews: Halo: Reach Drops Jaws with Feature Overload at X’10

L.E. Green

|    Friday, August 27, 2010

  • Developer: Bungie Studios
  • Publisher: Microsoft Game Studios
  • Platform: Xbox 360
  • Players: 1-4 In House or 2-12 Online
  • Rating: M
  • Genre: First-Person Shooter

With its brand new campaign, weapons, loadouts, expansive competitive and cooperative multiplayer features, a new version of the Forge map editor, ridiculous customization options, gameplay in outer space and more, Halo: Reach is an absolutely gargantuan title. I had the chance to speak with Bungie Studios’ Joe Tung, Reach‘s executive producer, about all of the work that went into the game and some of the new features while at X’10 last week, as well as take a look at the beginning of the game’s campaign.

Reach lets you create your own UNSC soldier to play through the campaign. You can choose to play as either a male or female character, and then choose from an array of different armour types, attachments and colours. When you’re finally done creating your character, you’re placed in the game as the replacement for a fallen member of a six man squad. Your squad is sent on a mission to a base on Reach that has suddenly gone silent, and guess who you run into not long after you arrive! Yep, Covenant. Reach has all the action you’d expect, in squad form, and it looks quite impressive. For more information, watch the interview below!

 

Comments (2)

 

  1. […] Joe Tung wasn’t kidding when he told me Halo: Reach is Bungie’s most ambitious project to date. The game is positively packed! From its deep, though sadly short, campaign to its full-featured and continually expanding multiplayer modes, and Forge, it’s an action-packed festival of carnage. Being a prequel, there were a number of constraints Bungie had to deal with in terms of gameplay and story, but they pulled it off nicely, both introducing space combat and closing the story loop (I won’t ruin how). It’s still your standard first-person shooter, but for Halo fans, it should be more than enough. #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } […]

  2. […] old, challenger. Yes, it’s the Chief vs. the Forerunners in this latest installment (which Bungie claimed never would be. But, hey, we knew better than that), and the start of a brand new saga, which they’re […]

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